Marsh Tiger
Size Pony (0)
Special Ability/Edges Dive and Swim/ Swim 2 Dive 2
Breath Type/Times per Day/Damage Poison Gas/ 5/ +50
Attributes
STR 8 /COOR 11 / AGY 8 /END 8 / CHAR 13 / INT 3
Armor/Outer Covering 2/ Light Scales
Acceleration/Max. Speed 5/6
Ceiling/Range
11/80
Attack Type & Skill (Damage) Teeth +1 (+25), Claws +1 (+20), Head Butt +0 (+15),
Tail +0 (+15)
Break 3
Maneuv/Stability 12/8
Constitution
16 (4/4/4/4)
Diet/Habitat Fish/Bogs
Aggression Quiet
and Docile
Senses Sight
x2, Hearing x1, Smell x2, Alert/Observe +2/+2
Ornaments Long
Nosed
Vigor 25
Coloring, Pattern & Texture the marsh tiger has glossy scales of burnt orange
or red striped with black.
The marsh tiger is one of the
most popular riding dragons found in the marshy bogs of the archipelago. It
resembles a monstrous nightmare but has four webbed feet and two large wings.
They have prominent nostrils at the end of a long snout so that they can
breathe while wallowing in the mud. The main downside of this breed is that
whenever they see water the want to submerge which gives their rider a good
dunking unless he can control his steed.
Marsh tigers have brightly
colored striped eggs that are highly poisonous if eaten. These eggs are placed
in little, basket-shaped nests, that float on the surface of the water.
Monstrous Nightmare
Size Hippo (3)
Special Ability/Edges Elemental aura fire/3/+30/ point blank
Breath Type/Times per Day/Damage fire/7/+150
Attributes
STR 10 /COOR 11 / AGY 10 /END 10 / CHAR 10/ INT 4
Armor/Outer Covering 3/ medium Plates
Acceleration/Max. Speed 9/13
Ceiling/Range
12/140
Attack Type & Skill (Damage) Teeth + 4 (+ 40), Claws + 4 (+ 35), Head Butt + 0 (+
30), Tail + 0 (+ 30)
Break 4
Maneuv/Stability 14/6
Constitution 24 (6/6/6/6)
Diet/Habitat Fish/Mountains
Aggression Ready
to strike
Senses Sight
x, Hearing x, Smell x, Alert/Observe +2/+3
Ornaments Long
nosed and either horns or barbels
Vigor 15
Coloring, Pattern & Texture the ridged scales of the monstrous nightmare come in
three main color phases. The most common is burnt sienna on the nose and dorsal
ridge shading to bright copper on the sides and cream on the belly. Other
colors are blood red shading to cherry red on the sides and yellow below and
violet shading to turquoise and leaf green. All are striped with a much darker
shade of the body coloring.
The monstrous nightmare is a
wyvern breed that walks on all fours like a bat. It has a long neck and tail,
armor plated spine, a sharp dorsal ridge, and enormous hind talons. Young male nightmares (like Hookfang) have
straight horns but as the dragon ages these horns develop tines like those of a
deer. The more tines the older the dragon. Older females grow barbels on the
chin instead of developing tines on their horns.
It is best known for its kerosene
gel breath weapon which creates a vicious flame. In addition to using this
chemical in its breath weapon the monstrous nightmare smears itself with it
when grooming. This allows the dragon to ignite the chemical so as to burst
into flame. This elemental aura can discourage unwanted riders, injure
grappling attackers, and burn through ropes and hobbles.
Because of their ferocity in
battle by unofficial Viking tradition only the chief or a close relative
(Snoutlout is Stoick's nephew) can own a monstrous nightmare.
Hiccup confronts Hookfang (Fireworm in the Books) the Monstrous Nightare |
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